Interactive sailing simulator
A learning simulator for skipper decisions. It is not a perfect boat model, but it forces the ASA 101 habits: brief the mission, know the wind, identify point of sail and tack side, call the next helm and trim action, tack through a course, use instructor mode gate exams, run a traffic watch lab, handle underway incident injects, generate custom standard-style challenges, run short graded maneuver reps, read live sail-force feedback, review a replay timeline after each run, reef early, crab for current, track moving traffic contacts, keep clear with early course changes, protect the return window, adjust conditions in the sandbox, keep the boat moving with auto-sail, answer rule/safety questions while moving, and turn the debrief into targeted drills.
How the simulator scores you
- Boat speed: best on reaches, slower close-hauled, slow on a run, stopped in the no-go zone.
- Trim: match boom angle to point of sail. Over-trim stalls; under-trim luffs. Use the telltale readout like a beginner cockpit habit.
- Sail-forces coach: read the drive, trim fit, VMG, and control-margin meters to see why a sail/helm choice helped or hurt.
- Reefing: when gusts build, reef before the penalty hits.
- Wind and current: wind shifts change the no-go zone; current set pushes the boat sideways and rewards early margin.
- Sandbox: adjust wind, gusts, and current during a run, then watch your route trail to see whether trim, VMG, and leeway improved.
- Auto-sail: let the mission advance continuously while you steer, trim, reef, and pause for decision cards.
- Mission briefing: check the objective, risks, pass criteria, and likely follow-up drills before the first minute of sailing.
- Skipper call sprint: run a quick mission-based quiz for rules, trim, gates, traffic, weather, docking, and route calls, then queue any weak calls as drills.
- Wind rose helm coach: read a mini wind diagram, identify point of sail and tack side, call the next helm move, and choose trim before converting misses into targeted drills.
- Tack ladder route game: read a mini chart, wind arrow, layline, traffic/current cue, and mark position, then choose whether to hold, tack, bear away, jibe, or open room before queueing missed route calls as drills.
- Custom challenge builder: generate a focused standard-style run for closed-course boat handling, traffic lookout, squall recovery, close-quarters setup, night return, or route/current planning.
- Sim maneuver reps: run short graded reps for tacking ladders, trim fit, reef-and-recovery control, traffic margin, and close-quarters setup before doing a full mission.
- Course gates: pass the numbered gates in order to practice tacking ladders, harbor approaches, reefing routes, close-quarters setup, and night-return sequencing.
- Moving traffic: watch the closest-point readout, open distance early, cross astern when required, and avoid unsafe close passes.
- Traffic watch lab: turn moving contacts into examiner-style lookout calls: relative bearing, CPA trend, stand-on/give-way context, and early action.
- Underway incident injects: answer four surprise skipper calls for fog, fuel smell, cooling-water loss, gusts, lines, ferry traffic, return windows, or lee-shore pressure; weak calls save to the repair queue.
- Rules: decision cards are part of the mission. Wrong answers cost score, explain the rule, and save the weak topic for review.
- Mission knowledge check: each completed run unlocks a short debrief quiz so you prove the rule, risk, and next action before moving on.
- Mission transfer check: turn the latest run into an explained risk/action/margin call and one next drill so the simulator habit transfers to a different sailing situation.
- Run replay coach: every finished mission saves a compact helm, trim, reef, gate, traffic, and briefing timeline, scores the habits, and queues weak replay habits into the drill library.
- Debrief drills: each run recommends linked practice modules and can queue matching drills into the on-water drill library.
- Assessment: run all six missions in sequence, then use the debrief to decide what to drill next.
Sources and scope
- American Sailing - ASA 101 Keelboat Sailing 1
- American Sailing - ASA 101 Standards PDF
- American Sailing - Points of Sail
- US Sailing - Jib and Mainsail Trim: How Telltales Work
- US Sailing - Five Basic Navigation Rules for Sailing Situations
- US Sailing - Quick-Stop Rescue
- USCG Navigation Center - Navigation Rules PDF
- BoatUS Foundation - Rules of the Road