ASA 101 exam cram sheet

Use this as the last pass before the written test. The top section reads your saved trainer progress and turns it into a short final-review plan; the rest is the printable memory sheet.

Personalized final review

This reads local progress in your browser only: saved tests, weak questions, mistake clinic, vessel safety check, personal operating limits, departure and return sequences, checkride, practical skills, points of sail, navigation aids and pilotage checkoffs, rigging and sail handling, maneuver decisions, control labs, sequence runs, safety, crew briefing, sail trim, docking and anchoring, auxiliary power, chartwork, rules, crew-overboard, weather, VHF, typed flashcard recall, terms, checklist, and logbook.

Review statuschecking
Best saved test-
Weak queue0
Practical done0/0
High priorities0

Open readiness

Take a category drillReview flashcards

Points of sail

Angle to windNameTrim memory
0-35 degreesNo-go / in ironsSails luff; bear away or back the jib to recover.
About 45 degreesClose-hauledSheets in tight; best upwind course.
60-80 degreesClose reachEase slightly from close-hauled.
90 degreesBeam reachWind abeam; often fast and stable.
120-160 degreesBroad reachSails well eased; watch accidental jibes.
180 degreesRunWind astern; boom far out, steer carefully.

Rigging and sail handling

Right of way

Aids, lights, and sound signals

Red right returning

Returning from sea or going upstream: red even nun marks to starboard, green odd can marks to port. Numbers increase returning.

Other marks

Red/white vertical stripes = safe water. White/orange = regulatory or information. Yellow = special purpose; read the chart.

Lights

Red = port, green = starboard, white sternlight = seen aft. Anchor light is all-round white. Lights apply sunset to sunrise and in restricted visibility.

Sound

One short = starboard, two short = port, three short = astern propulsion, five or more short = danger/doubt. Sailing vessel in fog = one prolonged plus two short.

Safety sequence

  1. Before leaving: weather, vessel safety check, PFDs, float plan, crew roles, route, return time, required gear.
  2. Crew overboard: shout, throw, point, mark, return, recover.
  3. Required gear themes: wearable PFD for each person, throwable where required, sound signal, visual distress signals where required, fire extinguisher where required, navigation lights.
  4. Emergency order: stabilize crew, control the boat, stop or slow the problem if safe, communicate early, and preserve escape options.
  5. Boat sober. Fatigue, sun, cold water, and motion stack up.

Weather calls

Docking and anchoring

Auxiliary power

Six knots

KnotUse
Figure-eightStopper knot at the end of a line.
BowlineFixed loop that unties after load.
Cleat hitchSecure dock line to a cleat.
Clove hitchQuick temporary attachment.
Round turn and two half hitchesSecure to ring, rail, post, or piling.
Square / reef knotLight-duty joining only; not for critical loads.

Saved checkoff status will appear here after you use the knot trainer.

Final review plan: pass a 25-question test, then one category drill for every miss. Finish with the simulator's harbor, docking, night-lights, weather, and crew-overboard missions.

Start practice testOpen simulator