Rules of the road scenario game

A mixed skipper-decision drill. Some questions are right of way, some are lights, some are sound signals, and some test whether you should slow down, hold course, communicate, or keep clear.

Score-
Scenario-
Streak0
Modepractice
Saved runs0
Watch runs0
Bearing runs0
Speed runs0
Best saved-
Weak topic-
Bearing lab Safe speed lab Study rules Study lights Study signals

Collision-risk watch simulator

Read the traffic picture before it gets close. Pick the action that preserves lookout, safe speed, CPA margin, and a clear stand-on/give-way signal.

Watch scene1/4
Best watch score0%
Latest watch-
Choose an action to save a watch-simulator run.

Bearing drift lab

Rule 7 says collision risk is presumed when an approaching vessel's compass bearing does not appreciably change. Read the bearing/range samples, then pick the risk call and Rule 8 action that is positive, early, substantial, and checked until finally past and clear.

Bearing scene1/4
Best bearing score0%
Latest bearing-
Weak bearing calls0
Choose a risk/action call to save a bearing-drift run.

Safe speed lab

Rule 6 is not just "go slower in fog." Choose the speed plan that leaves enough time to see, hear, decide, signal, turn, or stop before traffic density, visibility, wind/current, background light, or tight water remove your options.

Speed scene1/4
Best speed score0%
Latest speed-
Weak speed calls0
Choose a speed plan to save a safe-speed lab run.

Saved rules mastery

Saved locally in asa101.rulesGame.v1. Export it from Progress backup with the rest of your trainer data.

Rule habits this game is trying to build

Lookout first

Do not treat rules as a quiz you answer after the danger develops. Spot the situation early, communicate with crew, and keep a safe speed.

Bearings beat guesses

If the bearing is steady and range is closing, assume collision risk. Make one early, obvious change and keep checking until the other vessel is finally past and clear.

Slow while options exist

Safe speed means you can still take effective action and stop within the distance the conditions allow. If visibility, traffic density, current, or background lights shrink the picture, reduce speed before the close call.

Stand-on is not stubborn

Holding course and speed helps the give-way vessel, but every vessel must act to avoid collision when the other boat is not responding.

Exceptions matter

Sail generally has priority over power, but overtaking, narrow channels, constrained traffic, fishing, restricted maneuverability, and not-under-command status can change the answer.

Signals are language

Lights, sounds, VHF, and vessel aspect help you understand what another skipper is doing before you are close enough to shout.

Sources

Take practice testsRun simulator missionsPractice chartwork