ASA 101 final sail trainer

Individual drills build recall. This page tests whether you can connect the pieces in skipper order: plan, brief, depart, sail, avoid traffic, adapt to current and weather, handle emergencies, return, secure the boat, and debrief the next drill.

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Integrated skipper scenario

Saved locally in asa101.finalSail.v1. Results feed Progress backup, Readiness, Exam cram, and the Logbook.

Dock-to-dock sequence game

Put the whole ASA 101 practice sail in safe skipper order. Adjacent swaps get partial credit; big safety-order misses become weak decisions for review.

Practical final-sail checkoff

Self-grade the practical stations an instructor is likely to care about: depart, hold course, recover from irons, sail the points, tack, jibe, crew responses, crew overboard, return, secure, and knot use. This is not certification; it is a proof checklist before asking for instructor signoff.

Open standards audit

How this game grades you

Safety first

High-scoring answers preserve crew safety, weather margin, lookout, communication, and recovery options.

Boat handling

Good answers match the point of sail, sail trim, current, dock approach, and line-handling problem in front of you.

Rules and planning

Good answers use stand-on/give-way rules, aids, depth, tides, route timing, and return decisions instead of hope.

Closed-loop crew work

Good answers say the command, wait for acknowledgement, and adapt when a crew member is not ready.

Sources behind the integrated scenario

Run a final sailOpen readinessOpen checkrideOpen simulator